SCENE
discover local live music
CASE STUDY - THE PROJECT
DESIGN AND CREATE A MOBILE APP
Our team conducted research and interviews to design a user-friendly mobile app to help busy people in New York City discover new live music shows. This app aids the user by suggesting music shows that align with their interests and simplifies finding these events.
THE TEAM
Ryan Massenzio, Ayman Alajati, Samantha Gossling
MY FUNCTIONS
UX Researcher, UX Designer, UI Designer
OUR METHODS
Screener Surveys, User Interviews, Journey Mapping, Data Synthesis, Persona Creation, Design Studio, Sketching, Prototyping, Usability Testing, Prototyping, Competitor Analysis, MoSCow Mapping, Agile Practices.
INSIGHTS GATHERED FROM USER INTERVIEWS
DEVELOPING OUR USER
“I am interested in music and want to find intimate/ cool venues”
“I want reminders because I’ve missed things in the past”
“I need info tailored to my interests because there are too many options”
“I do not plan things in advance because I’m busy”
OUR PERSONA
Taking our data, and finding common traits, we were able to create our ideal user. We built this persona through honing in on GOALS, NEEDS, BEHAVIORS, & PAIN POINTS.
DESIGNING OUR SOLUTIONS
Through our research, we found that designing our solution would best be suited as a native mobile application.
· 4/5 users used mobile as the platform to find music experiences in NYC
· Having access to push notifications for events was one of Billie’s needs
· Using location services will assist Billie in finding her live music shows.
· Mobile apps support a quick & convenient access to discover local shows.
Design Studio — our kick-off
We began by conducting two rounds of short sketching exercises where our team drew up paper screens and compared our visions. We then critiqued and took the best ideas from each member and had a second round of a more fine-tuned sketch session.
Competitive and Comparative Research
Our team then looked look at what other competitors were in the marketplace and reviewed a feature list that would best support our users.
USABILITY TESTS
We gave users a Scenario and Task and observed them using our Mid-Fi prototype. Pictured on the left is what we learned from our observations.
WIREFRAME PROTOTYPE
After obtaining a visual understanding of what we wanted to test on our potential users, we began designing our Mid-Fidelity Wireframes.
HIGH FIDELITY
(welcome to color!)
We then designed screens to get more of a look a feel of what our developed app would look like.
OUR RESULTS FROM
HI-FI USABILITY TESTING
Through usability testing on our refined Hi-Fi prototypes, we gathered the data needed to move along the design cycle.
Moving Forward - Next Steps
Usability testing round for Hi-Fi prototype
Add calendar feature
Deliver prototype to development team
Final Thoughts
Creating for the user is the foundation of UX design. We began with learning about behaviors and trends, and continued filtering and synthesizing that data. We then used ideation and design to prototype an inexpensive test application to get more insights from our users. Taking this data helps us prototype the best Minimal Viable Product to develop and bring to market.